Andrew Chambers has posted an executive summary of patch details here.
Announcement - Patch 1.1 details——————————————————————————–
Hey all, I know everyone has been talking about the content that’s going to be in the next patch, and now that we have a more solid list going, I figured Id share. We are currently on track for the patch to go live around the end of the month.
Feel free to ask questions, Ill be happy to answer as much as I can.
Major Updates
Maps
- Valley of Khorne: Critical Objectives have been moved to ensure each player has a point closer to their base. Center CO remains in same location.
- Dead Mans Crossing: removed cover from entrances to player’s base from water.
- 2 new MP Maps.Balance
- Power cost of Seer Council increased
- F2 Tactic – squads that are being attacked by melee units now have their ranged weapon accuracy reduced to 1%. Modifier applies to all members of the squad being attacked, not just the members being hit.
- Conceal no longer stacks improperly.
- Eldar no longer throw 3 Plasma Grenades.
- Seer Council ranged attack has been reduced.
- Entangle no longer works against Bloodthirster and Avatar.
- Ork Slugga Big Shoota damage reduced.
- Number of small fixes to attribute files.Stability
- A number of issues have been addressed to improve game stability.Fixes
- Fixes various frequent AI crash bugs.
- Fixes gameplay options text bug for German/Korean builds.
- Enables cheats for MP games - only works if the option is explicitly chosen in Game Options screen.
Fun fun!
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